Uncharted 4 Singleplayer

Heavy Machine gunner MP texture

Heavy Machine gunner - I created all the highs except for the boots and helmet which were outsourced.

 

Heavy Machine gunner SP texture

Heavy Machine gunner wire frame - initially game mesh was outsourced, good portion redone by me.

 

Knot and Orca -
Adam Scott, Byung Hwa Jung created most of the original assets that were used on other NPCs. I combined different parts to put them together, and added paint to Knot's face. Glauco Longhi also helped refine them for SP.

Jungle shoreline enemy - textured the torso and touch ups on the pants.

Scotland shoreline enemy - vest made from scratch, jacket started from scan and resculpted

Scotland shoreline enemy - jacket started from scan and resculpted

Jungle shoreline enemy - started from scan and resculpted

Scotland shoreline enemy - jacket started from scan and resculpted

Scotland shoreline enemy - jacket started from scan and resculpted

Jungle shoreline enemy wireframe

Jungle shoreline enemy - started in marvelous designer then sculpted

Dead Pirate Captain -
original high from outsourcing, resculpted good portion then created a new game mesh and textures

Dead Pirate Captain -
original high from outsourcing, resculpted good portion then created a new game mesh and textures

Gibbet Skeleton for Teaser

Hanging Climber Skeleton

Dead Shoreline Soldier - worked ont he damge to the arm and body, head done by Byung Hwa Jung

Panama Prison Uniform - Marvelous Designer then sculpting.

Apron and Construction Vest - created in Marvelous Designer

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Uncharted 3

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Goblin Dentist