Uncharted 4 Singleplayer
Heavy Machine gunner MP texture
Heavy Machine gunner - I created all the highs except for the boots and helmet which were outsourced.
Heavy Machine gunner SP texture
Heavy Machine gunner wire frame - initially game mesh was outsourced, good portion redone by me.
Knot and Orca -
Adam Scott, Byung Hwa Jung created most of the original assets that were used on other NPCs. I combined different parts to put them together, and added paint to Knot's face. Glauco Longhi also helped refine them for SP.
Jungle shoreline enemy - textured the torso and touch ups on the pants.
Scotland shoreline enemy - vest made from scratch, jacket started from scan and resculpted
Scotland shoreline enemy - jacket started from scan and resculpted
Jungle shoreline enemy - started from scan and resculpted
Scotland shoreline enemy - jacket started from scan and resculpted
Scotland shoreline enemy - jacket started from scan and resculpted
Jungle shoreline enemy wireframe
Jungle shoreline enemy - started in marvelous designer then sculpted
Dead Pirate Captain -
original high from outsourcing, resculpted good portion then created a new game mesh and textures
Dead Pirate Captain -
original high from outsourcing, resculpted good portion then created a new game mesh and textures
Gibbet Skeleton for Teaser
Hanging Climber Skeleton
Dead Shoreline Soldier - worked ont he damge to the arm and body, head done by Byung Hwa Jung
Panama Prison Uniform - Marvelous Designer then sculpting.
Apron and Construction Vest - created in Marvelous Designer